Since fans are still unsure about what the next piece of downloadable content (DLC) for Elden Ring will be, the developer, FromSoftware, might want to take a look at what some players are requesting and how they play the game to get ideas on how to extend what is already a very large game. To be more specific, the developer ought to investigate the manner in which players have been delving into Elden Ring's player versus player (PVP) mechanisms, frequently putting their gaming prowess to the test against that of other players.
When the next piece of downloadable content for Elden Ring is released, FromSoftware may want to consider utilizing a feature that was first introduced in the base game of Dark Souls in order to make improvements to the player versus player combat in Elden Ring. This would be an interesting avenue to explore. This would be the player-versus-player arena that was introduced for the first time in the Dark Souls downloadable content pack Artorias of the Abyss and which also features the Battle of Stoicism.
A Brief Overview of the History of Dark Souls' Player vs. Player Arenas
The player-versus-player (PVP) invasion system, which became renowned in the Dark Souls series, has made a few attempts at modifying this aspect to make it more chaotic in order to better emphasis on how players are able to participate in combat with one another. This has included, in some instances, providing players the opportunity to enter specific boss fights, such as Dark Souls 2's Looking Glass Knight. There were, however, a few player versus player (PVP) areas that started to build up solely through the focus of the community that catered to players who were looking for a more even duel that would give them the opportunity to really test their skills against other players as opposed to an AI that could be exploited and you should get some Elden Ring items online.
After the battle against Artorias the Abysswalker, the Oolacile Township was added to Dark Souls as part of the first downloadable content pack for the game. This brought about a swift shift in the most popular places to engage in player versus player combat. The Battle of Stoicism is a vast player vs player arena that can be found within this location. It gives players the opportunity to match up with other players who are also interested in fighting on an equal footing. However, in almost no time at all, this arena was abandoned in favor of the Oolacile Township itself. This was done in part because to the lengthy matchmaking waits and the restricted dueling alternatives available.
This same concept was explored again in Dark Souls 3 with the Hollow Arena, which certainly had more success than the Battle of Stoicism, but which has still often been disregarded for other popular dueling locales. Then there's the problem that neither the Hollow Arena nor the Battle of Stoicism can fulfill the same need that the high-stakes invasion system of Dark Souls does. Neither can the Battle of Stoicism. In this scenario, the ideal place for FromSoftware to begin implementing a dedicated PVP area for another title is through the limitations on game modes. This will be the case the next time FromSoftware tries to establish a PVP location for another game.
Specifically designed for player versus player combat, the Elden Ring Arena
Taking into consideration the history of FromSoftware's product portfolio with the Dark Souls series, gamers are sure to like the specific PVP areas in the game. Players, rather than the game's creators, are the ones who decide which areas will be available for player vs player combat in these games. As a result, the areas that become the most popular with fans of PVP are almost always the ones that players pick for themselves. This is typically the case due to the fact that the locations that are typically created by FromSoftware are not much more than a huge plot in which players are able to put Dark Souls' best PVP builds to the test without any interference from outside sources.
In the event that it is decided to establish an area in Elden Ring that is only devoted to player against player combat (PVP), the initial step that needs to be taken is to create a unique arena that cannot be found anywhere else in the Lands Between. Instead of having empty rings in which players are only able to fight using their own equipment, these zones might feature environmental dangers, as an example of one way to make them stand out from the rest of the map. If players were given access to a variety of other weapons, such as catapults and an ability that was analogous to Radahn's pouring arrows, these arenas would be more desirable than some of the other popular sites.
Similarly, with the new locales that many of the Dark Souls DLC frequently provide to their individual games, these arenas might also feature areas that could be significant to Elden Ring's lore but wouldn't offer much in the way of gameplay. Even if the landscape weren't otherwise fully fleshed out enough to explore, certain zones, such as the ancient versions of Farum Azula or the Badlands where Godfrey took his Long March, may be explored through PVP arenas. Examples of such zones include Farum Azula and the Badlands. In addition to the addition of new surroundings and the capability to interact with risks, Elden Ring should also push this form of player versus player combat (PVP) even farther by bringing new game modes inside the arenas in which it takes place.